Necropolis Haunted House Fails at Scaring

October 27, 2009

When I think of a haunted house, I think of blood and gore, and actors dressed like Mike Myers to grab you.  Necropolis wasn’t any of that.  Don’t get me wrong it delivered a few good jump-out-of-your-skin scares, but lacked originality, or even real fear.

At your car one is greeted by a dead clown, who proceeds to follow you to buy your tickets, and whispers in your ear the whole way.  Once inside the retired warehouse turned paintball arena, you are urged to go to the bathroom; good advice if you are particularly jumpy.  Even though your nerves are flowing the whole time you wait to go inside, it is somewhat of a let down when you have to wait for thirty minutes to enter the actual haunted house.  By the time I was actually about to enter, my nerves were gone.

Once inside the Haunted House, you are immediately disoriented with strobes and loud music.  Since it is divided into different rooms, divided with winding black tunnels, you actually do go awhile between thrills.  If you are looking for an extra scare, be in the back of a group, because the actors tend to follow the groups through all the tunnels.  Which proves to not bring terror, it just grows annoying when they will not stop threatening your life.

The only thing I really applaud the actors on is their ability to look like mannequins while standing still.  In the clown and doll room this proved especially effective.

Necropolis Haunted House was startling if anything.  For $18 for one event, one could get more thrills(and save some money), watching a movie with the lights off. By Lizzy Grubbs <lgrubbs@hilite.org>

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